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The Curve by Nicholas Lovell is a breakthrough business idea: Chris Anderson's The Long Tail meets Seth Godin's Purple Cow The Curve is a new way of doing business and of seeing the world. For most of the last century, companies strived to sell more and more products at uniform prices. But the future of business is about variation: tailoring products for customers of all stripes, and letting your biggest fans spend as much as they like on things they value. The Curve shows us not to be afraid of giving some things away for free. The internet helps you forge direct relationships with a vast global audience, and take them on a journey from freeloaders into superfans. Value lies in how you make...
Terrible Old Games You've Probably Never Heard Of is a full-colour illustrated compendium of the most painfully bad games, based on Ashens' YouTube series of the same name. Everyone's heard of E.T. for the Atari 2600 and Superman for the Nintendo 64, but these are almost nothing next to the abject incompetence of Count Duckula 2 on the Amstrad CPC. There are people who seriously believe that Shaq Fu is the worst fighting game ever made, having never experienced Dangerous Streets on the Amiga. This book will blow their very soul apart. (Not a guarantee.) Terrible Old Games You've Probably Never Heard Of is meticulously researched and written, with the dry humour you'd expect from a man who has somehow made a living by sticking rubbish on a sofa and talking about it. Each entry is accompanied by a series of full-colour images from the games.
A behind-the-scenes look at the making of the classic 1986 fantasy action-adventure film, featuring insights from the cast and crew. The story of an immortal Scottish warrior battling evil down through the centuries, Highlander fused a high-concept idea with the kinetic energy of a pop promo pioneer and Queen's explosive soundtrack to become a cult classic. When two American producers took a chance on a college student's script, they set in motion a chain of events involving an imploding British film studio, an experimental music video director still finding his filmmaking feet, a former James Bond with a spiralling salary, and the unexpected arrival of low-budget production company, Cannon ...
'A labour of undiluted love and enthusiasm' Daily Telegraph As Daniel Hardcastle careers towards thirty, he looks back on what has really made him happy in life: the friends, the romances... the video games. Told through encounters with the most remarkable – and the most mind-boggling – games of the last thirty-odd years, Fuck Yeah, Video Games is also a love letter to the greatest hobby in the world. From God of War to Tomb Raider, Pokémon to The Sims, Daniel relives each game with countless in-jokes, obscure references and his signature wit, as well as intricate, original illustrations by Rebecca Maughan. Alongside this march of merriment are chapters dedicated to the hardware behind the games: a veritable history of Sony, Nintendo, Sega and Atari consoles. Joyous, absurd, personal and at times sweary, Daniel's memoir is a celebration of the sheer brilliance of video games.
The Paradox Paradox is a dark sci-fi comedy set hundreds of years in the future. It's also set a fair few years in the past. Osheen Shupple has been working his entire life to resolve the paradox of a desperate audio message from years ago, one which holds a horrifying secret that will change the course of history. His plan: build a time machine and return to the source of the message. But he can’t do it alone. Fortunately, the universe has supplied a perfect team: an archaeologist serving twenty-eight life sentences, a veterinarian with an identity crisis and no original body parts, a cheating university student, and a famous but very, very dead starship captain. Together, they will be pr...
Title Pending is the 4th volume of Filmic Cuts, short stories by Oli Jacobs. Featuring 13 stories that traverse the realms of horror, drama and comedy, with a little poetry in between, Title Pending will bring a smile, bring a chill, and bring a chuckle (either confused or otherwise). Volume 4 brings many delights, including a groin-powered legend, a chilling vision from the near-future, and a new look at London's Underground. As always, Filmic Cuts brings you into a world that has born the likes of Kirk Sandblaster, Station 17, and Bad Sandwich, so you never know what you're going to expect. Pour a drink, take a seat, and enjoy Filmic Cuts 4: Title Pending...
Gavin Meckler has slipped sideways in time again to a far more treacherous future than he has ever faced before. Ever since Gavin left the world of 2011 and landed 200 years in the future, he has navigated the garden lands of Gardenia, escaped a world run by women in the Squares, and now finds himself in a floating city in the Clouds. In this possible alternative future, the planet is ravaged by a brutal climate – crippling storms, sweeping winds and an unforgiving sun. Earth's inhabitants have had to adapt, creating a highly sophisticated society where the human race has two options: to live on the earth's scarred surface in enormous culverts, reinforced to withstand the ravages of the weather... or to float above it all. It is a classless society where everyone must experience life both on the earth and in the clouds... and where they claim to know how and why Gavin has travelled 200 years beyond his own time. Will Gavin finally understand the truth behind his journey? Can he find his way back to the life he left behind in 2011? Is there even a world to go back to?...
A numerical adventure through the history of retro computers of the 1980s and 90s Do you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected? From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
Historical saga in Texas. Volumes 1-6 in stock.
Welcome to a world of games you never knew existed. You will probably wish you still didn't. YouTube sensation Stuart Ashen is back with his second instalment of terrible old computer games you've probably never heard of... because what the world needs right now is to know exactly how bad Domain of the Undeadfor the Atari 8-bit computers was. Attack of the Flickering Skeletons is even bigger than the original Terrible Old Games You've Probably Never Heard Of- this second excavation of gaming's buried past will not only unearth more appalling excuses for digital entertainment, but also feature guest contributors and several special interest chapters not based around single specific games. The...