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Child Left Behind
  • Language: en
  • Pages: 274

Child Left Behind

Harley Justin Butler is a cool East Bay detective with a reputation for getting results in spite of his ADD. He didn't seem like he'd have much to gain by going undercover as a teacher at LBJ High, a tough school in the Iron Triangle section of Richmond to investigate the Alma Vargas murder. But something in Harley's core told him it was the right thing to do. You see Alma, an illegal immigrant from Mexico, was a stellar student at LBJ High. Alive, she was looked to up to by her peers but considered an annoyance by administrators, disappointed that she advertised the school's dirty laundry to the public. Dead, she becomes a martyr to students and someone the administrators would just as soon forget. Follow Harley as he seeks justice for Alma and along the way discovers some secrets of the soul.Sensual, Suspenseful, and Subversive! The most intriguing novel to come out of the States in years! Marcelo Oliveira - A Folha de Boa Viagem

Feminism in Play
  • Language: en
  • Pages: 274

Feminism in Play

  • Type: Book
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  • Published: 2018-10-04
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  • Publisher: Springer

Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women’s resistance to the norms of games culture, as well as women’s play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.

Narrative Tactics for Mobile and Social Games
  • Language: en
  • Pages: 236

Narrative Tactics for Mobile and Social Games

  • Type: Book
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  • Published: 2018-07-24
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  • Publisher: CRC Press

Despite its significant growth over the past five years, the mobile and social videogame industry is still maturing at a rapid rate. Due to various storage and visual and sound asset restrictions, mobile and social gaming must have innovative storytelling techniques. Narrative Tactics grants readers practical advice for improving narrative design and game writing for mobile and social games, and helps them rise to the challenge of mobile game storytelling. The first half of the book covers general storytelling techniques, including worldbuilding, character design, dialogue, and quests. In the second half, leading experts in the field explore various genres and types of mobile and social game...

Historiographies of Game Studies
  • Language: en
  • Pages: 781

Historiographies of Game Studies

Historiographies of Game Studies offers a first-of-its-kind reflection on how game studies as an academic field has been shaped and sustained. Today, game studies is a thriving field with many dedicated national and international conferences, journals, professional societies, and a strong presence at conferences in disciplines like computer science, communication, media studies, theater, visual arts, popular culture, and others. But, when did game studies start? And what (and who) is at the core or center of game studies? Fields are defined as much by what they are not as by what they are, and their borderlands can be hotly contested spaces. In this anthology, scholars from across the field ...

Virtual Photography
  • Language: en
  • Pages: 243

Virtual Photography

While it has traditionally been seen as a means of documenting an external reality or expressing an internal feeling, photography is now capable of actualizing never-existed pasts and never-lived experiences. Thanks to the latest photographic technologies, we can now take photos in computer games, interpolate them in extended reality platforms, or synthesize them via artificial intelligence. To account for the most recent shifts in conceptualizations of photography, this book proposes the term virtual photography as a binding theoretical framework, defined as a photography that retains the efficiency and function of real photography (made with or without a camera) while manifesting these in an unfamiliar or noncustomary form.

Beyond the Sea
  • Language: en
  • Pages: 465

Beyond the Sea

A collection of innovative essays on the iconic, dystopian video game series and its lasting influence.

Indie Games in the Digital Age
  • Language: en
  • Pages: 239

Indie Games in the Digital Age

A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.

Emerging Genres
  • Language: en
  • Pages: 345

Emerging Genres

This collection explores digital games through the lens of genre analysis to establish where games are currently and establish new ground in Game Studies for the future.

People, Places, Events
  • Language: en
  • Pages: 346

People, Places, Events

  • Type: Book
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  • Published: 1996
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  • Publisher: Unknown

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Carroll's Municipal/county Directory
  • Language: en
  • Pages: 1098

Carroll's Municipal/county Directory

  • Type: Book
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  • Published: 2000
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  • Publisher: Unknown

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