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The Rhetoric of Videogames as Embodied Practice
  • Language: en
  • Pages: 345

The Rhetoric of Videogames as Embodied Practice

  • Type: Book
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  • Published: 2017-09-11
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  • Publisher: Routledge

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.

Emerging Genres
  • Language: en
  • Pages: 345

Emerging Genres

This collection explores digital games through the lens of genre analysis to establish where games are currently and establish new ground in Game Studies for the future.

The Routledge Companion to Video Game Studies
  • Language: en
  • Pages: 672

The Routledge Companion to Video Game Studies

  • Type: Book
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  • Published: 2014-01-03
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  • Publisher: Routledge

The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: comprehensive and interdisciplinary models and approaches for analyzing video games; new perspectives on video games both as art form and cultural phenomenon; explorations of the technical and creative dimensions of video games; accounts of the political, social, and cultural dynamics of video games. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.

Rules of the Father in The Last of Us
  • Language: en
  • Pages: 150

Rules of the Father in The Last of Us

Widely regarded by critics and fans as one of the best games ever produced for the Sony Playstation, The Last of Us is remarkable for offering players a narratively rich experience within the parameters of cultural and gaming genres that often prioritize frenetic violence by straight white male heroes. The Last of Us is also a milestone among mainstream, big-budget (AAA) games because its development team self-consciously intervened in videogames’ historical exclusion of women and girls by creating complex and agentive female characters. The game’s co-protagonist, Ellie, is a teenage girl who is revealed to be queer in The Last of Us: Left Behind (DLC, 2014) and The Last of Us II (2020)....

American bankruptcy reports
  • Language: en
  • Pages: 840

American bankruptcy reports

  • Type: Book
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  • Published: 1930
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  • Publisher: Unknown

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The Keystone Farmer
  • Language: en
  • Pages: 400

The Keystone Farmer

  • Type: Book
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  • Published: 1964
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  • Publisher: Unknown

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Pocket Directory of the Delta Phi Fraternity, Issued as of January 1st, 1920
  • Language: en
  • Pages: 240

Pocket Directory of the Delta Phi Fraternity, Issued as of January 1st, 1920

  • Type: Book
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  • Published: 1890
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  • Publisher: Unknown

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Being Dragonborn
  • Language: en
  • Pages: 237

Being Dragonborn

  • Type: Book
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  • Published: 2021-07-09
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  • Publisher: McFarland

The Elder Scrolls V: Skyrim is one of the bestselling and most influential video games of the past decade. From the return of world-threatening dragons to an ongoing civil war, the province of Skyrim is rich with adventure, lore, magic, history, and stunning vistas. Beyond its visual spectacle alone, Skyrim is an exemplary gameworld that reproduces out-of-game realities, controversies, and histories for its players. Being Dragonborn, then, comes to signify a host of ethical and ideological choices for the player, both inside and outside the gameworld. These essays show how playing Skyrim, in many ways, is akin to "playing" 21st century America with its various crises, conflicts, divisions, and inequalities. Topics covered include racial inequality and white supremacy, gender construction and misogyny, the politics of modding, rhetorics of gameplay, and narrative features.

Video Game Chronotopes and Social Justice
  • Language: en
  • Pages: 299

Video Game Chronotopes and Social Justice

Video Game Chronotopes and Social Justice examines how the chronotope, which literally means “timespace,” is an effective interpretive lens through which to understand the cultural and ideological significance of video games. Using ‘slow readings’ attuned to deconstruction along the lines of post-structuralist theory, gender studies, queer studies, continental philosophy, and critical theory, Mike Piero exposes the often-overlooked misogyny, heteronormativity, racism, and patriarchal structures present in many Triple-A video games through their arrangement of timespace itself. Beyond understanding time and space as separate mechanics and dimensions, Piero reunites time and space through the analysis of six chronotopes—of the bonfire, the abject, the archipelago, the fart as pharmakon, madness, and coupled love—toward a poetic meaning making that is at the heart of play itself, all in affirmation of life, equity, and justice.

The Federal Reporter
  • Language: en
  • Pages: 1128

The Federal Reporter

  • Type: Book
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  • Published: 1930
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  • Publisher: Unknown

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