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This book represents an analysis of contemporary fantasy (non-mimetic) literature in all its richness and diversity, and offers a preliminary definition of the major fields of taxonomical interest, in addition to marking some of the unmapped territories of “fantastic” fiction. In its first part, the book presents an overview of all major previous theoretical discussions of the issue, particularly those by Tzvetan Todorov, Rosemary Jackson, Darko Suvin, Brian Attebery, Marek Oziewicz and Farah Mendlesohn. The second part of the book provides an interesting comprehensive taxonomy of its own, based on the notion of supragenological types of literature, first introduced by Andrzej Zgorzelski.
The debate surrounding the Christian aspects of C.S. Lewis's The Chronicles of Narnia, J.R.R. Tolkien's The Lord of the Rings, Philip Pullman's His Dark Materials and J.K. Rowling's Harry Potter has revealed not only the prominence of religious themes in fantasy fiction, but also readers' concerns over portrayals of religion in fantasy. Yet while analyses of these works fill many volumes, other fantasy series have received much less attention. This critical study explores the fantastic religions and religious themes in American and Canadian works by Stephen R. Donaldson (Chronicles of Thomas Covenant), Guy Gavriel Kay (Fionavar Tapestry), Celia S. Friedman (Coldfire Trilogy), and Brandon Sanderson (Mistborn). References to biblical tradition and Christian teachings reveal these writers' overall approach to Christianity and the relationship between Christianity and the fantasy genre.
A unique collection of essays on selected aspects of science-fiction, fantasy and broadly understood fantastic literature, unified by a highly theoretical focus, this volume offers an overview of the most important theories pertaining to the field of the fantastic, such as Tzvetan Todorov's definition of the term itself, J.R.R. Tolkien's essay 'On Fairy Stories,' and the concept of 'Gothic space'. The composition and order of the chapters provide the reader with a systematic overview of major...
Canadian Science Fiction, Fantasy, and Horror: Bridging the Solitudes exposes the limitations of the solitudes concept so often applied uncritically to the Canadian experience. This volume examines Canadian and Québécois literature of the fantastic across its genres—such as science fiction, fantasy, horror, indigenous futurism, and others—and considers how its interrogation of colonialism, nationalism, race, and gender works to bridge multiple solitudes. Utilizing a transnational lens, this volume reveals how the fantastic is ready-made for exploring, in non-literal terms, the complex and problematic nature of intercultural engagement.
thersites is an international open access journal for innovative transdisciplinary classical studies edited by Annemarie Ambühl, Filippo Carlà-Uhink, Christian Rollinger and Christine Walde. thersites expands classical reception studies by publishing original scholarship free of charge and by reflecting on Greco-Roman antiquity as present phenomenon and diachronic culture that is part of today’s transcultural and highly diverse world. Antiquity, in our understanding, does not merely belong to the past, but is always experienced and engaged in the present. thersites contributes to the critical review on methods, theories, approaches and subjects in classical scholarship, which currently s...
By the early 1830s the old school of Gothic literature was exhausted. Late Romanticism, emphasising as it did the uncertainties of personality and imagination, gave it a new lease of life. Gothic—the literature of disturbance and uncertainty—now produced works that reflected domestic fears, sexual crimes, drug filled hallucinations, the terrible secrets of middle class marriage, imperial horror at alien invasion, occult demonism and the insanity of psychopaths. It was from the 1830s onwards that the old gothic castle gave way to the country house drawing room, the dungeon was displaced by the sewers of the city and the villains of early novels became the familiar figures of Dr Jekyll and...
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Examensarbeit aus dem Jahr 2018 im Fachbereich Weltgeschichte - Frühgeschichte, Antike, Note: 1,5, Universität Leipzig, Sprache: Deutsch, Abstract: Bisherige Arbeiten in diesem Bereich schreiben, wenn überhaupt, nur ganz allgemein über die Darstellungen, führen aber kaum konkrete Beispiele dafür an. Deswegen habe ich mir eine Auswahl bekannter Spieletitel herausgesucht, in denen die drei Götter (Zeus, Poseidon und Hades) auftauchen und die Umsetzungen dieser Figuren mit den literarischen Vorlagen und der Kunst des antiken Griechenlands verglichen. Zu Beginn der Arbeit möchte ich auch ganz allgemein auf die Thematik "Mythologie im Computerspiel" eingehen und untersuchen, was die Umset...