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This volume aims to intensify the interdisciplinary dialogue on comics and related popular multimodal forms (including manga, graphic novels, and cartoons) by focusing on the concept of medial, mediated, and mediating agency. To this end, a theoretically and methodologically diverse set of contributions explores the interrelations between individual, collective, and institutional actors within historical and contemporary comics cultures. Agency is at stake when recipients resist hegemonic readings of multimodal texts. In the same manner, “authorship” can be understood as the attribution of agency of and between various medial instances and roles such as writers, artists, colorists, letterers, or editors, as well as with regard to commercial rights holders such as publishing houses or conglomerates and reviewers or fans. From this perspective, aspects of comics production (authorship and institutionalization) can be related to aspects of comics reception (appropriation and discursivation), and circulation (participation and canonization), including their potential for transmedialization and making contributions to the formation of the public sphere.
This book offers a critical reconsideration of the theatrical nature of jurisdiction, as it examines how legal proceedings are regularly framed by or turned into a public spectacle. In legal cases, all those involved must play their parts, according to the rules, on a stage that is open to public scrutiny. As this book demonstrates, however, the affordances offered by new media, in a society spellbound by spectacle and embroiled in the polarization that accompanies it, can easily disrupt the theatrical nature of the court case. The book is divided into two parts. In Part 1, cases – from the Netherlands, the United States, Italy, Brazil, India, Germany, and Russia – show how populists, in...
Winner of the Best Book Award in Comics History from the Grand Comics Database Honorable Mention, 2019-2020 Research Society for American Periodicals Book Prize The term “graphic novel” was first coined in 1964, but it wouldn’t be broadly used until the 1980s, when graphic novels such as Watchmen and Maus achieved commercial success and critical acclaim. What happened in the intervening years, after the graphic novel was conceptualized yet before it was widely recognized? Dreaming the Graphic Novel examines how notions of the graphic novel began to coalesce in the 1970s, a time of great change for American comics, with declining sales of mainstream periodicals, the arrival of specialty...
This book analyses the way that changes in the comics industry, book trade and webcomics distribution have shaped the publication of long-form comics. The US Graphic Novel pays particular attention to how the concept of the graphic novel developed through the twentieth century. Art historians, journalists, and reviewers debated whether it was possible for a comic to be a novel - debates that accelerated after the term 'graphic novel' was coined by the comics fan Richard Kyle in 1964. This study underlines the proximity of the graphic novel to other media, showing that this cultural form is not only the meeting place between periodical comics and books, but that graphic novels are in dialogue with films, posters and computer screens.
This book proposes a new history of the graphic novel by examining how it recirculates older comics in the present.
Contributions by Lawrence Abrams, Diana Álvarez Amell, Partha Bhattacharjee, Natalja Chestopalova, Jim Coby, Rita Costello, Sam Cowling, Joanna Davis-McElligatt, Elisabetta Di Minico, Kiera M. Gaswint, Vincent Haddad, Kaleb Knoblauch, Christina M. Knopf, Leah Milne, Jacob Murel, Priyanka Tripathi, and Steven S. Vrooman In 1954, the culture, distribution, and content of comics forever changed. Long a mainstay of America’s reading diet, comic books began to fall under the scrutiny of parent groups, church leaders, and politicians. The bright colors and cheaply printed pulp pages of comic books that had once provided an escape were suddenly presumed to house something lascivious, insidious, ...
Marvel Comics in the 1970s explores a forgotten chapter in the story of the rise of comics as an art form. Bridging Marvel's dizzying innovations and the birth of the underground comics scene in the 1960s and the rise of the prestige graphic novel and postmodern superheroics in the 1980s, Eliot Borenstein reveals a generation of comic book writers whose work at Marvel in the 1970s established their own authorial voice within the strictures of corporate comics. Through a diverse cast of heroes (and the occasional antihero)—Black Panther, Shang-Chi, Deathlok, Dracula, Killraven, Man-Thing, and Howard the Duck—writers such as Steve Gerber, Doug Moench, and Don McGregor made unprecedented strides in exploring their characters' inner lives. Visually, dynamic action was still essential, but the real excitement was taking place inside their heroes' heads. Marvel Comics in the 1970s highlights the brilliant and sometimes gloriously imperfect creations that laid the groundwork for the medium's later artistic achievements and the broader acceptance of comic books in the cultural landscape today.
The first thematic series published for American literature, THE WADSWORTH THEMES IN AMERICAN LITERATURE SERIES is currently comprised of 21 themes spanning the time period normally covered in the two-semester American literature survey course--1492 to the present. Each carefully edited booklet centers on a core issue of the period with attention given to the development of key themes. Each thematic booklet offers an introductory contextual essay, a variety of literary perspectives, headnotes and footnotes, along with a variety of visual elements. Henry Hart is a contemporary poet, biographer, and critic with a broad range of work to his credit. He currently holds a chair in literature at th...