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Real Games
  • Language: en
  • Pages: 224

Real Games

  • Type: Book
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  • Published: 2019
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  • Publisher: Unknown

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Electronic Tribes
  • Language: en
  • Pages: 333

Electronic Tribes

From MySpace.com to Nigerian e-mail scams, sixteen competitively selected essays inquire into the causes and consequences of the "tribes" that are facilitated by the Internet.

Cheating
  • Language: en
  • Pages: 241

Cheating

  • Type: Book
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  • Published: 2009-08-21
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  • Publisher: MIT Press

A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry. The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd lik...

Historiographies of Game Studies
  • Language: en
  • Pages: 781

Historiographies of Game Studies

Historiographies of Game Studies offers a first-of-its-kind reflection on how game studies as an academic field has been shaped and sustained. Today, game studies is a thriving field with many dedicated national and international conferences, journals, professional societies, and a strong presence at conferences in disciplines like computer science, communication, media studies, theater, visual arts, popular culture, and others. But, when did game studies start? And what (and who) is at the core or center of game studies? Fields are defined as much by what they are not as by what they are, and their borderlands can be hotly contested spaces. In this anthology, scholars from across the field ...

Exploring Animal Crossing
  • Language: en
  • Pages: 146

Exploring Animal Crossing

  • Categories: Law
  • Type: Book
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  • Published: 2024-06-11
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  • Publisher: Anthem Press

Animal Crossing is an innovative virtual world with a global audience beyond traditional online gamers. The book is the first major study, offering an interdisciplinary exploration of copyright and other laws, user creativity and sociability, psychology, the virtual world’s economic and technological basis, uptake during COVID-19, gamification of offline brands, relationships with past/contemporary computer games, and Animal Crossing as an example of the Japanification of online popular culture. The book provides insights for students, researchers and non-specialist readers.

Sports Videogames
  • Language: en
  • Pages: 318

Sports Videogames

  • Type: Book
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  • Published: 2013-07-18
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  • Publisher: Routledge

From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Contributors also tackle key topics including the rise of online play and its implications for access to games, as well as how regulations surrounding player likenesses present challenges to the industry. Whether you’re a scholar or a gamer, Sports Videogames offers a grounded, theory-building approach to how millions make sense of videogames today.

Figures of Fantasy
  • Language: en
  • Pages: 316

Figures of Fantasy

  • Categories: Art
  • Type: Book
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  • Published: 2005
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  • Publisher: Peter Lang

Figures of Fantasy explores the popularization of the idea of the Internet as a «cyberspace» and considers the implications this has for discussions of gender and identity. The book analyzes the standard figures used to conceptualize and explain technology and gender, and traces the ways in which these concepts have served to create the figure of the Internet as a cyberspace - a manner of thinking that has come to dominate Internet research internationally, making visible its historicity, limitations, and implications. Figures of Fantasy offers an innovative theoretical approach to Internet research, and provides a highly original, systematic critique of the canonical works in the field.

Streaming by the Rest of Us
  • Language: en
  • Pages: 267

Streaming by the Rest of Us

  • Type: Book
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  • Published: 2025-02-18
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  • Publisher: MIT Press

An in-depth investigation of the Twitch streamers who make up the largest population on the platform: those streaming to small audiences or even no one. The vast majority of people who stream themselves playing videogames online do so with few or no viewers. In Streaming by the Rest of Us, Mia Consalvo, Marc Lajeunesse, and Andrei Zanescu investigate who they are, why they do so, and why this form of leisure activity is important to understand. Unlike the esports athletes and streaming superstars who receive the lion’s share of journalistic and academic attention, microstreamers are not in it for the money and barely have an audience. In this, the first book dedicated to the latter group, ...

EA Sports FIFA
  • Language: en
  • Pages: 388

EA Sports FIFA

If there is anything close to a universal game, it is association football, also known as soccer, football, fussball, fútbol, fitba, and futebol. The game has now moved from the physical to the digital - EA's football simulation series FIFA - with profound impacts on the multibillion sports and digital game industries, their cultures and players. Throughout its development history, EA's FIFA has managed to adapt to and adopt almost all video game industry trends, becoming an assemblage of game types and technologies that is in itself a multi-faceted probe of the medium's culture, history, and technology. EA Sports FIFA: Feeling the Game is the first scholarly book to address the importance ...

Catalog of Copyright Entries
  • Language: en
  • Pages: 1714

Catalog of Copyright Entries

  • Type: Book
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  • Published: 1977
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  • Publisher: Unknown

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