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Thirteen-year-old Devante Briggs loves basketball, but now he's just the sixth man off the bench for his school team, putting up with the snide remarks of some of the other players--until an outbreak of food poisoning gives him his chance to show off his skills.
Zack is a fine defensive outfielder, but he has trouble hitting the ball--until his friend Jamie offers to help him using a virtual reality batting program.
Davalyn Hart was born with spina bifida, but she's determined not to let that define her, and, being a daredevil, she's taken up the sport of wheelchair motocross. Now that she has a brand new, specially designed, wheelchair she's ready to fly--until a bad fall while trying to impress another player shakes her confidence.
"Friends Kerry and Zack can't get enough of their favorite superhero, a bow-and-arrow-toting character named Brave Bowie. Her magic arrows always save the day. But when the friends sign up for archery lessons, they soon learn that practice and hard work make real-life archers great in the sport, not cartoon tricks"--
Dallas Cash is a middle school student, tenacious techie and investigator. Inez Carrie is a middle school student, captain of the wrestling team, and investigator. Together, they solve mysteries for middle schools everywhere but will they be able to solve the mystery of "The Missing Mascot?"
Feeling jealous of the attention that a new student is receiving, Ezra dangerously challenges the new boy to a skill that is beyond his ability.
This book analyses the way that changes in the comics industry, book trade and webcomics distribution have shaped the publication of long-form comics. The US Graphic Novel pays particular attention to how the concept of the graphic novel developed through the twentieth century. Art historians, journalists, and reviewers debated whether it was possible for a comic to be a novel - debates that accelerated after the term 'graphic novel' was coined by the comics fan Richard Kyle in 1964. This study underlines the proximity of the graphic novel to other media, showing that this cultural form is not only the meeting place between periodical comics and books, but that graphic novels are in dialogue with films, posters and computer screens.
When Aria hurts her shoulder right before a big tournament, she must learn to overcome her disappointment and find other ways to support her teammates.
The hit fan-favorite webcomic created by the Eisner Award-winning duo of MIKE NORTON and ALLEN PASSALAQUA is now a NEW COMIC SERIES! It's been a few years since the last Kinmundian saved the world with the help of his faithful Battlepug, but a new threat arises. The epic tale returns as our favorite barbarian and his trusty overgrown dog renew their quest for insane adventure! Same dog. NEW TRICKS!
Thirteen-year-old Tyler Morant uses the special device given him by the Gaming Masters of the Universe to become The Gamer, and fights evil Cynthia Cyber's latest creation, a monster named Currency, who is robbing banks to get Cynthia the money she needs to build a machine that will give her control over the whole human race.