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Machine Learning Models and Architectures for Biomedical Signal Processing presents the fundamental concepts of machine learning techniques for bioinformatics in an interactive way. The book investigates how efficient machine and deep learning models can support high-speed processors with reconfigurable architectures like graphic processing units (GPUs), Field programmable gate arrays (FPGAs), or any hybrid system. This great resource will be of interest to researchers working to increase the efficiency of hardware and architecture design for biomedical signal processing and signal processing techniques. - Covers the hardware architecture implementation of machine learning algorithms - Discusses the software implementation approach and the efficient hardware of machine learning application with FPGA - Presents the major design challenges and research potential in machine learning techniques
This book is a collection of high quality research and review papers submitted to the 1st World Conference on Advanced Materials for Defense (AUXDEFENSE 2018). A wide range of topics related to the defense area such as ballistic protection, impact and energy absorption, composite materials, smart materials and structures, nanomaterials and nano structures, CBRN protection, thermoregulation, camouflage, auxetic materials, and monitoring systems is covered. Written by the leading experts in these subjects, this work discusses both technological advances in terms of materials as well as product designing, analysis as well as case studies. This volume will prove to be a valuable resource for researchers and scientists from different engineering disciplines such as materials science, chemical engineering, biological sciences, textile engineering, mechanical engineering, environmental science, and nanotechnology.
This book features a collection of revised and significantly extended versions of the papers accepted for presentation at the 5th International Workshop on New Frontiers in Mining Complex Patterns, NFMCP 2016, held in conjunction with ECML-PKDD 2016 in Riva del Garda, Italy, in September 2016. The book is composed of five parts: feature selection and induction; classification prediction; clustering; pattern discovery; applications.
This book reviews IoT-centric vulnerabilities from a multidimensional perspective by elaborating on IoT attack vectors, their impacts on well-known security objectives, attacks which exploit such vulnerabilities, coupled with their corresponding remediation methodologies. This book further highlights the severity of the IoT problem at large, through disclosing incidents of Internet-scale IoT exploitations, while putting forward a preliminary prototype and associated results to aid in the IoT mitigation objective. Moreover, this book summarizes and discloses findings, inferences, and open challenges to inspire future research addressing theoretical and empirical aspects related to the imperat...
The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of ...
A career-length study of Losey's British films, this text incorporates film theory of the past 20 years into an analysis of Losey's work in an accessible format for both students and film enthusiasts.
On the internet, music, films and TV shows are now just a few clicks away, readily available for listening or viewing. While piracy websites and file-sharing software initially disrupted the entertainment economy, the streaming technology has since been embraced by new operators, from Spotify to Netflix, providing an unprecedented abundance of cultural content. Copyright laws around the world have addressed the many issues brought about by streaming services, whether lawful or not, ranging from copyright enforcement, artists’ remuneration to liability of video-sharing platforms and cultural diversity. This book presents an extensive comparative analysis of legislative and judiciary efforts to adapt to this technological and cultural revolution.
This book provides an overview of disability exceptions to copyright infringement and the international and human rights legal framework for disability rights and exceptions. The focus is on those exceptions as they apply to visual art, while the book presents a comprehensive study of copyright’s disability exceptions per se and the international and human rights law framework in which they are situated. 3D printing now allows people with a visual impairment to experience 3D reproductions of paintings, drawings and photographs through touch. At the same time, the uncertain application of existing disability exceptions to these reproductions may generate concerns about legal risk, hampering...
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