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Rhetorical Delivery and Digital Technologies
  • Language: en
  • Pages: 312

Rhetorical Delivery and Digital Technologies

  • Type: Book
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  • Published: 2015-11-19
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  • Publisher: Routledge

This book theorizes digital logics and applications for the rhetorical canon of delivery. Digital writing technologies invite a re-evaluation about what delivery can offer to rhetorical studies and writing practices. Sean Morey argues that what delivery provides is access to the unspeakable, unconscious elements of rhetoric, not primarily through emotion or feeling as is usually offered by previous studies, but affect, a domain of sensation implicit in the (overlooked) original Greek term for delivery, hypokrisis. Moreover, the primary means for delivering affect is both the logic and technology of a network, construed as modern, digital networks, but also networks of associations between hu...

Human-Computer Creativity
  • Language: en

Human-Computer Creativity

  • Type: Book
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  • Published: 2025-05-24
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  • Publisher: Unknown

This pioneering volume showcases how generative AI has evolved from a mere tool to a creative partner, transforming the boundaries of innovation and collaboration across various disciplines. With contributions from 53 global experts spanning 21 countries, this comprehensive resource explores the transformative impact of AI on education, art, and healthcare. It reveals how AI enhances learning experiences, fosters new artistic expressions, and revolutionises patient care and medical research. Organised into five thematic parts, the book offers a balanced mix of conceptual frameworks, case studies, and practical insights, providing readers with a thorough understanding of how human ingenuity and artificial intelligence intersect to solve problems, inspire creativity, and redefine industries. Whether you are an academic, practitioner, or inquisitive reader, this volume invites you to engage with the cutting-edge possibilities of generative AI and embrace the future of human-computer collaboration.

Teaching and Learning in a Digital World
  • Language: en
  • Pages: 798

Teaching and Learning in a Digital World

  • Type: Book
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  • Published: 2018-02-09
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  • Publisher: Springer

This book gathers the Proceedings of the 20th International Conference on Interactive Collaborative Learning (ICL2017), held in Budapest, Hungary on 27–29 September 2017. The authors are currently witnessing a significant transformation in the development of education. The impact of globalisation on all areas of human life, the exponential acceleration of technological developments and global markets, and the need for flexibility and agility are essential and challenging elements of this process that have to be tackled in general, but especially in engineering education. To face these current real-world challenges, higher education has to find innovative ways to quickly respond to them. Since its inception in 1998, this conference has been devoted to new approaches in learning with a focus on collaborative learning. Today the ICL conferences offer a forum for exchange concerning relevant trends and research results, and for sharing practical experience gained while developing and testing elements of new technologies and pedagogies in the learning context.

Tactics of Interfacing
  • Language: en
  • Pages: 332

Tactics of Interfacing

  • Categories: Art
  • Type: Book
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  • Published: 2020-08-11
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  • Publisher: MIT Press

How digital technologies affect the way we conceive of the self and its relation to the world, considered through the lens of media art practices. In Tactics of Interfacing, Ksenia Fedorova explores how digital technologies affect the way we conceive of the self and its relation to the world. With the advent of ubiquitous computing, the self becomes an object of technological application, increasingly defined by data received from tracking technologies. Subtly, these technologies encourage versions of ourselves that are easier to interpret computationally. Fedorova views these shifts in self-perception through the lens of contemporary media art practices, examining a range of artistic tactic...

A Companion to Curation
  • Language: en
  • Pages: 572

A Companion to Curation

  • Categories: Art

The definitive reference text on curation both inside and outside the museum A Companion to Curation is the first collection of its kind, assembling the knowledge and experience of prominent curators, artists, art historians, scholars, and theorists in one comprehensive volume. Part of the Blackwell Companion series, this much-needed book provides up-to-date information and valuable insights on the field of curatorial studies and curation in the visual arts. Accessible and engaging chapters cover diverse, contemporary methods of curation, its origin and history, current and emerging approaches within the profession, and more. This timely publication fills a significant gap in literature on t...

Augmented Reality Art
  • Language: en
  • Pages: 407

Augmented Reality Art

This is the third edition of the first ever book to explore the exciting field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, with 9 new chapters included. As well as investigating augmented reality as a novel artistic medium, the book covers cultural, social, spatial and cognitive facets of augmented reality art. It has been written by a virtual team of 33 researchers and artists from 11 countries who are pioneering in the new form of art, and contains numerous colour illustrations showing both classic and recent augmented reality artworks. Intended as a starting point for exploring this new fascinating area of research and creative practice, it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.

Stairs 2002
  • Language: en
  • Pages: 244

Stairs 2002

  • Type: Book
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  • Published: 2002
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  • Publisher: IOS Press

Starting Artificial Intelligence Researchers Symposium (STAIRS'2002) is an affiliated event to the European conference in Artificial Intelligence. It offers PhD holders a first experience on submitting and presenting a paper in an international forum.

Augmented Reality Games II
  • Language: en
  • Pages: 371

Augmented Reality Games II

This is the second edition of the first ever research monograph that explores the exciting field of augmented reality games and their enabling technologies. The new edition has been thoroughly revised and updated, with 6 new chapters included. As well as investigating augmented reality games in education, the book covers the gamification of medicine, healthcare, and art. It has been written by a team of 43 researchers, practitioners, and artists from 12 countries, pioneering in developing and researching the new type of computer games. This book deals with a systematic analysis of educational augmented reality games, the gamification of elementary and secondary education, teachers’ novel k...

Augmented and Virtual Reality in the Metaverse
  • Language: en
  • Pages: 347

Augmented and Virtual Reality in the Metaverse

This is the first research monograph to explore augmented and virtual reality in the context of the emerging metaverse, and their impact on the future of education, culture, art, society, heritage, healthcare, and other areas. It reveals how the two metaverse-enabling technologies are changing the world we live in by changing the educational experience, by influencing art, culture, and society, and by engaging artificial intelligence and other advanced technologies. Dealing with a wide range of topics, it includes: possible metaverses for education; designing simulations and effective learning environments in the educational metaverse; immersive collaborative learning; storytelling and cinem...

Information Visualization
  • Language: en
  • Pages: 620

Information Visualization

This volume offers coverage of the 1999 international conference on information visualization. Topics include augmented and virtual reality, visualization in construction, computer-aided geometric design, design visualization, digital art, graphical modelling and applied visualization."