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Playful Materialities
  • Language: en
  • Pages: 299

Playful Materialities

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

Reinventing Fashion Retailing
  • Language: en
  • Pages: 152

Reinventing Fashion Retailing

This book provides a comprehensive overview of digital trends, innovations, and strategies in fashion retailing. As consumers adopt new technologies and ways of shopping, fashion brands are constantly looking for ways to innovate and achieve digital transformation. Combining theory with practice, the authors take a deep dive into the impact of digital technologies on fashion brands communication and social media strategies; on consumer behaviour and customer participation strategies; and on entrepreneurship and e-tailing strategies. The book covers topics such as Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR), fashion recommender systems, virtual fitting rooms, cu...

Wars We Never Fought
  • Language: en
  • Pages: 411

Wars We Never Fought

A collection of essays examining how armed conflict functions as a subject, theme, metaphor, symbol, or plot device in popular works of speculative fiction, including novels, films, television, and video games. Speculative fiction – genres such as science fiction, fantasy, utopian/dystopian, apocalyptic/post-apocalyptic, supernatural, horror, superhero, and alternative history – is, at this particular cultural moment, incontrovertibly popular. Despite the fact that war and its social, cultural, political, and moral consequences are often a driving force in speculative fiction narratives, exerting outsized influence on character development, structuring plot and conflict, and serving as a...

The Genealogy of the Descendants of John Clough of Salisbury, Massachusetts
  • Language: en
  • Pages: 306

The Genealogy of the Descendants of John Clough of Salisbury, Massachusetts

  • Type: Book
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  • Published: 1966
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  • Publisher: Unknown

John Clough (d.1691), a Presbyterian, emigrated in 1635 from England to Charlestown, Massachusetts, and by 1639 had settled at Salisbury, Massachusetts. Descendants and relatives lived in New England, New York, Ohio, Illinois, Michigan, Wisconsin, Washington, D.C., Mississippi, Louisiana, California and elsewhere. Some descendants moved to Utah, Arizona and elsewhere, as well as to the Mormon colonies in Mexico. The John Clough Genealogical Society was founded by Walter Cluff (1876-1943), who was born in Coalville, Utah later moving with his parents to Arizona. Includes some history of the John Clough Genealogical Society, Inc., its officers, donations, memorials, and publications.

Who was who in America
  • Language: en
  • Pages: 692

Who was who in America

Who Was Who in America preserves the lifetime accomplishments of many world history-makers. Extending a tradition of excellence in recording and publishing essential data, Who Was Who in America has proved its unqiueness and usefulness in countless research applications. Each biographical entry provides personal data unavailable in any other source: family relationships, political affiliations, key positions held, awards, published writings, and other basic facts and vital statistics. Approximately every three years, sketches of Marquis Who's Who Biographees who have died since publication of the prior volume of Who Was Who in America are incorporated into a new compilation. Who Was Who in America is publisher in 14 convenient, chronological volumes which may be purchased separately or together.

Supreme Court, New York
  • Language: en
  • Pages: 1428

Supreme Court, New York

  • Type: Book
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  • Published: 1887
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  • Publisher: Unknown

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The Child in Videogames
  • Language: en
  • Pages: 229

The Child in Videogames

Drawing across Games Studies, Childhood Studies, and Children’s Literature Studies, this book redirects critical conversations away from questions of whether videogames are ‘good’ or ‘bad’ for child-players and towards questions of how videogames produce childhood as a set of social roles and rules in contemporary Western contexts. It does so by cataloguing and critiquing representations of childhood across a corpus of over 500 contemporary videogames. While child-players are frequently the topic of academic debate – particularly within the fields of psychology, behavioural science, and education research - child-characters in videogames are all but invisible. This book's aim is to make these child-characters not only visible, but legible, and to demonstrate that coded kids in virtual worlds can shed light on how and why the boundaries between adults and children are shifting.

The Genealogy of the Descendants of Samuel Smith, Sr., and Elizabeth (McCleave) Smith
  • Language: en
  • Pages: 128

The Genealogy of the Descendants of Samuel Smith, Sr., and Elizabeth (McCleave) Smith

  • Type: Book
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  • Published: 1922
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  • Publisher: Unknown

Samuel Smith, Sr., was born in 1778 in New Jersey. When he was still a small child his family moved to Ohio. He married Elizabeth McCleave and they had 13 children.

The Central Friend
  • Language: en
  • Pages: 440

The Central Friend

  • Type: Book
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  • Published: 1909
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  • Publisher: Unknown

None

Army and Navy Register
  • Language: en
  • Pages: 734

Army and Navy Register

  • Type: Book
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  • Published: 1943
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  • Publisher: Unknown

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