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Game Thinking: From Content to Actions
  • Language: en
  • Pages: 20

Game Thinking: From Content to Actions

L&D professionals may think of games and gamification as silver bullets for engagement and motivation issues that add fun to workplace learning. But they need to use those tools to show value, rather than showcase fun. This requires a mindset shift and a move from content to actions through game thinking. In this issue of TD at Work, Zsolt Olah delves into the definition of games and gamification. He also: · details considerations for building a game-based learning strategy that is engaging and effective · presents case studies of when to use game-based learning or gamification and when not to. · offers tips on how to keep learners—that is, players—in mind while building learning games.

Press Start
  • Language: en
  • Pages: 289

Press Start

Shortlisted for the 2020 Business Book Awards Do you know someone obsessed with a mobile game like Candy Crush? Have you ever felt a rush when you completed a task... and perhaps another when you crossed it off your to-do list? Or maybe you have that one running-obsessed friend who has to log everything on their fitness app? The fact is, these obsessions and 'highs' affect all of us, and they can be powerful drivers in terms of how we behave. In an increasingly commoditized world, marketers are always looking for new ways to influence or motivate us to be better engaged with their products, services, and brands. This is marketing gamification: the practice of taking the motivational elements...

How Video Games Made the Metaverse
  • Language: en
  • Pages: 135

How Video Games Made the Metaverse

  • Type: Book
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  • Published: 2026-01-22
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  • Publisher: CRC Press

This book offers an unflinching look at the creative and structural challenges of storytelling in interactive media. Drawing on over 30 years of industry experience, Kelly Vero explores the rich interplay between narrative, design and technology, making the case for why story, far from being a cosmetic layer, is foundational to player engagement, emotional investment and lasting value in games and virtual worlds. The book unpacks how narrative design works across different genres and platforms: from AAA games and sandbox titles to immersive metaverses, offering a toolkit of questions and techniques to help creators build experiences that resonate. Vero brings the reader inside the design pro...

Systems-of-Systems Perspectives and Applications
  • Language: en
  • Pages: 244

Systems-of-Systems Perspectives and Applications

This professional technical book presents complex topics on System-of-System (SoS) and Systems-of-Systems (SOS) engineering, SOS enterprise architecture (SOSEA) design and analysis, and implementation of SOSEA framework along with the modeling, simulation and analysis (MS&A) models in MATLAB. In addition, the book also extends the use of SOS perspectives for the development of computer simulation models for complex processes, systems, decision support systems, and game-theoretic models. This book is intended for two reader categories; namely, a primary and secondary category. The primary category includes system engineers, SOS architects, and mathematicians. The secondary category includes scientists and researchers in space/airborne systems, wireless communications, medicine, and mathematics, who would benefit from several chapters that contain open problems and technical relevance.

Proceedings of TEEM 2023
  • Language: en
  • Pages: 1513

Proceedings of TEEM 2023

This proceedings volume presents outstanding advances, with a multidisciplinary perspective, in the technological ecosystems that support Knowledge Society building and development. With its learning technology-based focus using a transversal approach, TEEM is divided into thematic and highly cohesive tracks, each of which is oriented to a specific community of interest, including researchers, professionals and students. Informatics and Education are the central issues in the conference tracks, including broad-scope research areas, such as Educational Assessment and Orientation, Human-Computer Interaction, eLearning, Computers in Education, Communication Media and Education, Medicine and Education, Learning Analytics, Engineering Education, Robotics in Education, Mechatronics, Diversity in Education, Gamification and Games for Learning.

Game Thinking
  • Language: en
  • Pages: 214

Game Thinking

During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.

Mapping the Implications of Technology-Induced Environmental Degradation in Gautam Bhatia's
  • Language: en
  • Pages: 13

Mapping the Implications of Technology-Induced Environmental Degradation in Gautam Bhatia's "The Wall"

  • Type: Book
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  • Published: 2025-04-01
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  • Publisher: GRIN Verlag

Scientific Essay from the year 2025 in the subject Literature - Middle East, , language: English, abstract: The aim of my paper is to explore the strongly suggestive environmental degradation shown in the speculative fiction by Gautam Bhatia's "The Wall". The book is set in a fictive, walled location called Sumer. It brings forth a strange, plastic and artificial world with extremely limited natural and social environment by the river named Rasa with its few tributaries; a speaking Garuda bird; Woad Garden; bamboo groove; few foods like rahi, bamboo soup and peanuts; absence of animals; a diminishing democracy, a disgruntled labour force, etc for its very limited citizens slotted as ‘Shoor...

An Introduction to the Art and Science of Programming
  • Language: en
  • Pages: 648
Even Ninja Monkeys Like to Play
  • Language: en

Even Ninja Monkeys Like to Play

A guide to using gamification and game thinking to create engaging experiences for people. This book takes you on journey through the theories on which gamification is built, onto practical advice for building gamified solutions. "A book that dances in the space where psychology and game design meet, offering practical guidance to gamification - all tied together with Andrzej's best-in-class categorisation of what works most appropriately for whom." -- Dr Richard Bartle, Professor of Game Design at the University of Essex, Author of "Designing Virtual Worlds" Andrzej Marczewski's book "Even Ninja Monkeys Like To Play" gives extraordinary and important knowledge upon the topic of gamification and game thinking strategies. It is a must read for anyone having a beginning interest or even for veterans of the topic. It provides more than a base of information for anyone to pick it up and understand the topic more deeply. -- Dr. Anthony Bean, Ph.D., Video Game Expert and Researcher

Even Ninja Monkeys Like to Play
  • Language: en
  • Pages: 222

Even Ninja Monkeys Like to Play

  • Type: Book
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  • Published: 2015-10-06
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  • Publisher: Blurb

A guide to using gamification and game thinking to create engaging experiences for people. This book takes you on journey through the theories on which gamification is built, onto practical advice for building gamified solutions. "A book that dances in the space where psychology and game design meet, offering practical guidance to gamification - all tied together with Andrzej’s best-in-class categorisation of what works most appropriately for whom."-- Dr Richard Bartle, Professor of Game Design at the University of Essex, Author of “Designing Virtual Worlds"Andrzej Marczewski’s book “Even Ninja Monkeys Like To Play” gives extraordinary and important knowledge upon the topic of gamification and game thinking strategies. It is a must read for anyone having a beginning interest or even for veterans of the topic. It provides more than a base of information for anyone to pick it up and understand the topic more deeply.-- Dr. Anthony Bean, Ph.D., Video Game Expert and Researcher