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The Artist in the Machine
  • Language: en
  • Pages: 429

The Artist in the Machine

  • Type: Book
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  • Published: 2020-11-10
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  • Publisher: MIT Press

An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover...

Twisty Little Passages
  • Language: en
  • Pages: 303

Twisty Little Passages

  • Type: Book
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  • Published: 2005-02-11
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  • Publisher: MIT Press

A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable ...

Enacting Platforms
  • Language: en
  • Pages: 245

Enacting Platforms

  • Type: Book
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  • Published: 2024-07-02
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  • Publisher: MIT Press

An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself. In this first scholarly book on the Unreal game engine, James Malazita explores one of the major contemporary game development platforms through feminist, race, and queer theories of technology and media, revealing how Unreal produces, and is produced by, broader intersections of power. Enacting Platforms takes a novel critical platform studies approach, raising deeper questions: what are the material and cultural limits of platforms themselves? What is the relationship between the analyst and the platform of study, and how ...

Golem
  • Language: en
  • Pages: 132

Golem

  • Type: Book
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  • Published: 2020-12-29
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  • Publisher: Unknown

Shaped of silicon and animated by language, this slim computer-generated book seems at first to be built of increasingly complex progressions of similar, cycling sentences. Some of them, even though they are syntactical, seem so elaborate as to exceed human understanding. Nevertheless, the way each section is stamped out seems easy-at first-to discern. Is the text doing something other than shuffling about, dumb? What of the parts of it that are written in a script more arcane than English, in code? Even expert readers who have encountered extensive traditional, constrained, and conceptual writings may find much in this computational project to challenge them. They may also be surprised by what they eventually unlock

Literary Gaming
  • Language: en
  • Pages: 217

Literary Gaming

  • Type: Book
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  • Published: 2023-08-15
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  • Publisher: MIT Press

A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works. In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays a significant part in their aesthetic appeal); they draw on game mechanics; and they are digital-born, dependent on a digital medium (unlike, for example, conventional books read on e-readers). They employ narrative, dramatic, and poetic techniques in order to explore the affordances and limitati...

The Future
  • Language: en
  • Pages: 194

The Future

  • Type: Book
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  • Published: 2017-12-08
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  • Publisher: MIT Press

How the future has been imagined and made, through the work of writers, artists, inventors, and designers. The future is like an unwritten book. It is not something we see in a crystal ball, or can only hope to predict, like the weather. In this volume of the MIT Press's Essential Knowledge series, Nick Montfort argues that the future is something to be made, not predicted. Montfort offers what he considers essential knowledge about the future, as seen in the work of writers, artists, inventors, and designers (mainly in Western culture) who developed and described the core components of the futures they envisioned. Montfort's approach is not that of futurology or scenario planning; instead, ...

Exploratory Programming for the Arts and Humanities, second edition
  • Language: en
  • Pages: 385

Exploratory Programming for the Arts and Humanities, second edition

  • Type: Book
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  • Published: 2021-05-18
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  • Publisher: MIT Press

A new edition of a book for anyone who wants to learn programming to explore and create, with exercises and projects to help readers learn by doing. This book introduces programming to readers involved with the arts and humanities; there are no prerequisites, and no previous knowledge of programming is assumed. Nick Montfort reveals programming to be not merely a technical exercise within given constraints but a tool for sketching, brainstorming, and inquiry. He emphasizes programming's exploratory potential--its facility to create new kinds of artworks and to probe data for new ideas. The book is designed to be read alongside the computer, allowing readers to program while making their way through the chapters. It offers practical exercises in writing and modifying code and outlines "free projects" that allow learners to pursue their own interests.

The Truelist
  • Language: en
  • Pages: 148

The Truelist

  • Type: Book
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  • Published: 2017-09-15
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  • Publisher: Counterpath

The Truelist is a book-length poem generated by a one-page, stand-alone computer program. Based around compound words, some more conventional, some quite unusual, the poem invites the reader to imagine moving through a strange landscape that seems to arise from the English language itself. The unusual compounds are open to being understood differently by each reader, given that person’s cultural and individual background. The core text that Nick Montfort wrote is the generating computer program. It defines the sets of words that combine, the way some lines are extended with additional language, the stanza form, and the order of these words and the lines in which they appear. The program is included on the last page. Anyone who wishes is free to study it, modify it to see what happens, and make use of it in their own work.

10 PRINT CHR$$(205
  • Language: en

10 PRINT CHR$$(205

  • Type: Book
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  • Published: 2013
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  • Publisher: Unknown

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New Media Poetics
  • Language: en
  • Pages: 450

New Media Poetics

The first collection of writings on poetry that is composed, disseminated, and read on computers; essays and artist statements explore visually arresting, aurally charged, and dynamic works that are created by a synergy of human beings and intelligent machines.