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This book presents a catalogue of those matriculated or admitted to any degree in the University of Cambridge from 1851 to 1900.
The Online Journalism Handbook has established itself globally as the leading guide to the fast moving world of digital journalism, showcasing the multiple possibilities for researching, writing and storytelling offered to journalists through new technologies. In this new edition, Paul Bradshaw presents an engaging mix of technological expertise with real world practical guidance to illustrate how those training and working as journalists can improve the development, presentation and global reach of their story through web-based technologies. The new edition is thoroughly revised and updated, featuring: a new chapter on social media and community management, a fully updated chapter on online media law, an increased focus on techniques for finding and verifying information online, an expansion of the section on analytics, a completely revised chapter on data journalism, new chapters dedicated to liveblogging and mobile journalism, and writing for social media platforms. The Online Journalism Handbook, Second edition is a guide for all journalism students and professional journalists, as well as of key interest to digital media practitioners.
Cracking the Emerging Markets Enigma outlines a rigorous, comprehensive, and practical framework for evaluating the opportunities and, more importantly, the risks of investing in emerging markets. Built on a foundation of sound research on foreign direct and portfolio capital flows, Andrew Karolyi's proposed system of evaluation incorporates multiple dimensions of the potential risks faced by prospective investors in an empirically coherent framework.
Sports Geek is a visual and numerical tour through sporting debates and ideas. Sport revolves around two things: narrative and numbers. You need the narrative, otherwise why would anyone care about sport? Rivalries, emotions, and sporting legends all require it. But sport also needs numbers. Without them, we have no idea who has won. We need numbers to tell which team is top of the table, or who is the world champion. Teams in all sports use data to create extraordinary analysis of how their players perform, to assess tactics and to get an edge over arch rivals; but fans are rarely presented with challenging and informative data that would help them to further understand sport. You'll never see sport the same way again.
From fantasy and sci-fi to graphic novels, from boy scouts to board games, from blockbuster films to the cult of theatre, Shakespeare is everywhere in popular culture. Where there is popular culture there are fans and nerds and geeks. The essays in this collection on Shakespeare and Geek Culture take an innovative approach to the study of Shakespeare's cultural presences, situating his works, his image and his brand to locate and explore the nature of that geekiness that, the authors argue, is a vital but unrecognized feature of the world of those who enjoy and are obsessed by Shakespeare, whether they are scholars, film fans, theatre-goers or members of legions of other groupings in which Shakespeare plays his part. Working at the intersections of a wide range of fields – including fan studies and film analysis, cultural studies and fantasy/sci-fi theory – the authors demonstrate how the particularities of the connection between Shakespeare and geek culture generate new insights into the plays, poems and their larger cultural legacy in the 21st century.
On the transport system of Delhi, India.
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Includes the 6 v. of the original publication, plus these works by the same author: The registers of St. Thomas, Middle Island, St. Kitts; and: West Indian bookplates, published together in v. 7 and originally issued separately. Indexes of all volumes published together in v. 8.
Includes the 6 v. of the original publication, plus these works by the same author: The registers of St. Thomas, Middle Island, St. Kitts; and: West Indian bookplates, published together in v. 7 and originally issued separately. Indexes of all volumes published together in v. 8.
Sports revolve around two things: narrative and numbers. You need the narrative, otherwise why would anyone care? Rivalries, emotions, and sports legends all require it. But you also need numbers. Without them, there is no way to know who has won; numbers tell you which team is top of the table, or who is the world champion. Sports Geek offers a tour through sports debates and ideas that is both narrative and numerical. Teams in all sports use data to create extraordinary analyses of how their players perform, to assess tactics and to get an edge over arch rivals; but fans of a sport are rarely presented with challenging and informative data that would help them to further understand it. In ...