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Role-play as a Heritage Practice
  • Language: en
  • Pages: 305

Role-play as a Heritage Practice

  • Categories: Art
  • Type: Book
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  • Published: 2021-03-28
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  • Publisher: Routledge

Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a playerâ€...

Playing Harry Potter
  • Language: en
  • Pages: 249

Playing Harry Potter

  • Type: Book
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  • Published: 2015-06-14
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  • Publisher: McFarland

Through classroom activities, wizard rock concerts, and organizations like the Harry Potter Alliance, Harry Potter fans are using creativity to positively impact the world. This collection of essays and interviews examines how playful fandom--from fanfiction to Muggle quidditch, cosplay, role-playing games, and even Harry Potter burlesque--not only reimagines the canon but also challenges consumerism, questions notions of identity, and fosters participatory culture. The contributors explore issues applicable to fan studies and performance studies at large, such as the role of performance, the nature of community, and questions of representation and ownership in the digital age. Presented in three parts, the essays discuss discrepancies between sanctioned versions of Harry Potter and fan creations, the reenactment and reinterpretation of the original narrative in fan performance, and collaborative and participatory performances that break down the boundaries between actors and audiences.

Education and Analog Role-Playing Games
  • Language: en
  • Pages: 250

Education and Analog Role-Playing Games

  • Type: Book
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  • Published: 2025-12-29
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  • Publisher: CRC Press

Education and Analog Role-Playing Games: Theory and Pedagogy brings together scholars and educators who explore the educational potential of analog role-playing games (tabletop role-playing games and live action role-play) through the lens of pedagogical theory. These games trace their roots to educational war games and teaching aids. This volume goes further and takes a deeper dive into why they are such effective tools for learning, imagination, and identity development. This volume offers a multidisciplinary analysis that draws on philosophy, history, psychology, and critical pedagogy. Contributors examine how analog role-playing games intersect with educational theories such as construct...

Playing Real
  • Language: en
  • Pages: 266

Playing Real

Playing Real: Mimesis, Media, and Mischief explores the integration and interaction of mimetic theatricality and representational media in twentieth- and twenty‐first-century performance. It brings together carefully chosen sites of performance—including live broadcasts of theatrical productions, reality television, and alternate-reality gaming—in which mediatization and mimesis compete and collude to represent the real to audiences. Lindsay Brandon Hunter reads such performances as forcing confrontation between notions of authenticity, sincerity, and spontaneity and their various others: the fake, the feigned, the staged, or the rehearsed. Each site examined in Playing Real purports t...

Epistemic Genres
  • Language: en
  • Pages: 377

Epistemic Genres

This edited volume theorizes and explicates “epistemic genres” of digital games, which are defined by the social uses and meanings attributed to different constellations of games by communities of players.

Subcultures
  • Language: en
  • Pages: 209

Subcultures

Subcultures is delightful reading for those who are interested in groups at the fringes of society such as Dead heads, members of the LGBTQ culture, gamers, and even subcultural elements of some alt-right groups.

Beyond Role and Play
  • Language: en
  • Pages: 324

Beyond Role and Play

  • Type: Book
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  • Published: 2004
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  • Publisher: Unknown

None

Playground Worlds
  • Language: en
  • Pages: 298

Playground Worlds

  • Type: Book
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  • Published: 2008
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  • Publisher: Unknown

None

The Rule Book
  • Language: en
  • Pages: 253

The Rule Book

  • Type: Book
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  • Published: 2024-03-12
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  • Publisher: MIT Press

How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work. Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and only thing game scholars agree is central to games. But what, in fact, are rules? In The Rule Book, Jaakko Stenros and Markus Montola explore how different kinds of rules work as building blocks of games. Rules are constraints placed on us while we play, carving a limited possibility space for us. They also inject meaning into our play: without rules there is no queen in chess, no ball in Pong, and no hole in one in golf. S...

Playing Culture
  • Language: en
  • Pages: 298

Playing Culture

  • Categories: Art
  • Type: Book
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  • Published: 2014
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  • Publisher: Brill

In this volume, thirteen scholars contribute to illuminate the significance and possibilities of playing within the framework of theatrical events. Playing is understood as an essential part of theatrical communication, from acting on stage to events far from theatre buildings.