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The Rule Book
  • Language: en
  • Pages: 253

The Rule Book

  • Type: Book
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  • Published: 2024-03-12
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  • Publisher: MIT Press

How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work. Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and only thing game scholars agree is central to games. But what, in fact, are rules? In The Rule Book, Jaakko Stenros and Markus Montola explore how different kinds of rules work as building blocks of games. Rules are constraints placed on us while we play, carving a limited possibility space for us. They also inject meaning into our play: without rules there is no queen in chess, no ball in Pong, and no hole in one in golf. S...

The Routledge Handbook of Role-Playing Game Studies
  • Language: en
  • Pages: 589

The Routledge Handbook of Role-Playing Game Studies

This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies,...

Role-play as a Heritage Practice
  • Language: en
  • Pages: 305

Role-play as a Heritage Practice

  • Categories: Art
  • Type: Book
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  • Published: 2021-03-28
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  • Publisher: Routledge

Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player...

The Gameful World
  • Language: en
  • Pages: 687

The Gameful World

  • Type: Book
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  • Published: 2015-01-16
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  • Publisher: MIT Press

What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society an...

Fictional Practices of Spirituality I
  • Language: en
  • Pages: 477

Fictional Practices of Spirituality I

»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds – may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.

Education and Analog Role-Playing Games
  • Language: en
  • Pages: 250

Education and Analog Role-Playing Games

  • Type: Book
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  • Published: 2025-12-29
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  • Publisher: CRC Press

Education and Analog Role-Playing Games: Theory and Pedagogy brings together scholars and educators who explore the educational potential of analog role-playing games (tabletop role-playing games and live action role-play) through the lens of pedagogical theory. These games trace their roots to educational war games and teaching aids. This volume goes further and takes a deeper dive into why they are such effective tools for learning, imagination, and identity development. This volume offers a multidisciplinary analysis that draws on philosophy, history, psychology, and critical pedagogy. Contributors examine how analog role-playing games intersect with educational theories such as construct...

Challenging Contemporary Thinking on Play
  • Language: en
  • Pages: 210

Challenging Contemporary Thinking on Play

This book explores the leaps and overlaps of play and aesthetic activity, across theories of feminism and posthumanism, neuroscience, ethology, pedagogy and postdevelopmental thinking, sociologies of space, game design and digital play from the very young to artist’s practice. It concludes with an entirely original exploration of dark play, and its complexities. As a series of interview or conversation pieces, key thinkers in each area of focus toy with positions around their field’s identification of play, proactively countering their Eurocentric demographic by drawing on examples of playful and arts practice/’research acts’ from as diverse a global reach as possible. Drawing on an ...

Epistemic Genres
  • Language: en
  • Pages: 377

Epistemic Genres

This edited volume theorizes and explicates “epistemic genres” of digital games, which are defined by the social uses and meanings attributed to different constellations of games by communities of players.

Beyond Role and Play
  • Language: en
  • Pages: 324

Beyond Role and Play

  • Type: Book
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  • Published: 2004
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  • Publisher: Unknown

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Playground Worlds
  • Language: en
  • Pages: 298

Playground Worlds

  • Type: Book
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  • Published: 2008
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  • Publisher: Unknown

None